A little over two months after its launch, Tunic is arguably one of the coolest surprises of this year 2022 on Xbox so far. The one who has long been called Secret Legend during its six years of development has convinced by its visual appearance, the influence of him drawn from Zelda, its gameplay, but also the themes it highlights.
In fact, the game deals with the attraction of the unknown, the secrets, the attraction for things that are not visible. Also, speaking of secrets, players are far from having discovered all those contained in the title.
Read also: Tunic: our interview with Andrew Shouldice, the creator of the indie game
Tunica is a game in which the secret word takes on all its importance
This is the concession in no uncertain terms admitted by its creator Andrew Shouldice who recently participated in an interview with our colleague Dom Peppiatt. Prior to this interview, the editor-in-chief of VG247 gave his insight into what games that hold secrets generally look like.
For him, most of them use the secret term “lightly”. He takes as an example apps like God of War or Halo where the secrets you need to find are clearly exposed to you. This, he says, is good game design that makes you think you’ve gotten there on your own, but very often you’re lured and lured by an invisible hand.
Then comes the moment of the interview in which Dom tries to find out if Tunic has really revealed all his secrets and Andrew Shouldice’s response was not long in coming:
It would be doing someone a huge disservice to tell him that he bled the game from scratch and can now go home, no fun in that. People have done a great job of finding a lot of things, but just like a lot of creative work, there will always be things that work for us. Things that have special meaning to us or secret things that are not only built into the game’s code but are just a little bit deeper.
Intrigued, Peppiatt then bounces on this last sentence and asks him what we should look for. To which the respondent replies:
In my mind, there are different levels of secrets depending on how flavorful they are. The basic secret is a little treasure hidden around the corner, which is not knowing how to open a door, then do it and find out what’s inside.
Better than that, it’s the ones where you realize there’s more play here, you know? That there are more things than I thought, and there are actually more question marks, the question mark of a closed door is replaced by many. Maybe a whole new area to explore or a whole new direction to take.
But the best secret, for me, is realizing that there’s not just a little extra at the end, but everything you’ve seen actually has a new dimension. Someone was telling me about his experience playing Tunica, and he described it as observing a square. It feels like you’re playing a square, but then you realize you’re playing a cube, and there’s this extra dimension where these little collectibles take this fun nostalgic journey, but wait, no, here’s some important information. Then you realize, once again, that there are even more of them and that it was right in front of your eyes from the very beginning!
The Tower of Glyphs is a bit like the place of the ultimate riddle
What many people call Tunic’s “final riddle” comes after the main part of the game is over: by using a few commands there and solving rather subtle puzzles, you can unlock golden treasures. If you unlock enough, you will open a portal to a mysterious new place, a place that people call the “Tower of Glyphs”.
While there seems to be little interest in these places, at least at first glance, you can discover more indirect clues in the game manual, so you will be directed to a specific URL.
This address will take you to a video of a Cthulu-like monster whose eyes look like the three keys you need to find in Tunic and a download link to an MP3 file via the website’s source.
Along with a thank you note that you should “be here”, some of the web’s most determined investigators have discovered things hidden in the waveforms of the audio file (very trendy for audio manager Kevin Regamy). The runes in the waveform roughly translate to “we are the eyes of the far shore”.
The Tower of Glyphs actually exists for a very specific reason, explains Shouldice:
The Glyph Tower is meant to help people realize that there is yet another dimension to this experience. You could call it Kevin Dimension, to some extent (the audio manager and Shouldice smile at each other during the Zoom interview), but the idea that there’s just a little more and it’s been hidden for you to live on. all this time, it’s my favorite kind of secret.
I like the idea that people can get to the “end of the game” and then turn around and see or hear the world in a new light.
One thing is certain, Tunic has not yet revealed all its secrets, it is waiting patiently for you on Xbox One and Xbox Series X | S to do so. You can also play it if you have an Xbox Game Pass subscription.