Warcraft Arclight Rumble: More qu’a simple sauce Clash Royale Warcraft?

Game news Warcraft Arclight Rumble: More qu’a simple sauce Clash Royale Warcraft?

Despite the mixed reception following the announcement of Diablo Immortal at Blizzcon 2018, Blizzard hasn’t held back its ambition to offer mobile versions of its flagship licenses. After Diablo, it is therefore Warcraft’s turn to be entitled to this treatment with Arclight Rumble. We were able to test the title for several hours in beta and we give you our impressions.

Summary

  • Did you say Clash Royale?
  • A solo campaign to appeal to all audiences?

After being teased for a long time, Warcraft Arclight Rumble (WAR) finally showed the tip of its nose in early May. While Diablo Immortal, another Blizzard-licensed mobile game, offers a similar experience to its predecessors, namely hack’n’slash, this portable version of the Warcraft universe also tries to reconnect with the origins of the franchise … in a way. After trying the beta for several sessions, here’s what we can tell you about this new experience in Azeroth for iOS and Android multimedia devices.

Did you say Clash Royale?

Well, we’re not going to lie to ourselves, it’s clear that WAR is largely inspired by Clash Royale, the 2016 Supercell title that remains just as popular despite the years. For those who missed the phenomenon, a small reminder of the beginning. In general, we can say that we are dealing with largely simplified strategy game mechanics for mobile support. Each player has a base and the goal is obviously to destroy his opponent’s. To do this, units can be summoned in exchange for gold pieces that are automatically recovered over time.. Once on the ground, you no longer control your soldiers, who will automatically attack all enemies and crossed buildings. As you can imagine, the more expensive a creature is, the more effective it is, but each has its own characteristics and can be useful in certain situations. It is therefore up to you to build your deck well before each game as your team consists of six units, plus a leader who is often one of the heroes of the Warcraft universe. Finally, upon victory or defeat, your troops gain levels, which ultimately increase their hit points and damage.

Warcraft Arclight Rumble: More qu'a simple sauce Clash Royale Warcraft?

From this heavily inspired Supercell title base, WAR brings some subtleties. First, there is a rock-paper-scissors system, that is, with unit types that are more effective against each other. In concrete terms, soldiers who attack in melee do more damage to troops who fire from a distance, being themselves stronger against flying creatures. Also, in order not to depend entirely on the gold bar that fills itself, each player can send a Kobold Miner to collect the precious metal in the deposits on each map. Another difference compared to Clash Royale, there are different types of cards and above all these can go beyond the frame of the screen, both in single and in multi, which requires the player to sweep the battlefield regularly. Some maps also include special mechanics, such as a slab to guide the direction of your units. But beyond these points of detail, the main feature of WAR to differentiate itself from the competition is above all its single player campaign.

Warcraft Arclight Rumble: More qu'a simple sauce Clash Royale Warcraft?Warcraft Arclight Rumble: More qu'a simple sauce Clash Royale Warcraft?

A solo campaign to appeal to all audiences?

Warcraft Arclight Rumble: More qu'a simple sauce Clash Royale Warcraft?

Before being able to access the multiplayer part, still the heart of Clash Royale, Arclight Rumble asks players to defeat the computer through many levels. This is also how you accumulate gold and then buy new units in the shop. However, winning is far from easy beyond a certain point because all the cards offered by the developers are not of the same difficulty. Regularly, you have to adapt your deck extensively to take on very tough creatures that can be summoned by artificial intelligence. It is therefore not uncommon to have to try several times before triumphing. However, It should be acknowledged that the variety of maps and enemies offered by this single player campaign regularly renews player interest. And in addition to the large number of courses available, the title also offers dungeons for those who prefer PVE (Player Versus Environment, therefore playing against the computer) to PVP (Player Versus Player, multiplayer in opposition), while raids will be added in the future.

Beyond its content, the Blizzard title can also count on the Warcraft license to have a true visual identity, with an art direction that manages to be even more cartoonish than that of Warcraft III: Reign of Chaos or World of Warcraft. Also, you won’t be surprised to find well-known faces from this universe such as the human Lackey, the Orc Grunt, as well as heroes like Jaina Proudvaillant or Grommash Hellscream.

Thanks to its single player mode which is expected to grow further over time, Warcraft Arclight Rumble seeks to attract both players who feel put off by the unique multiplayer aspect of Clash Royale, and fans of the Warcraft universe. To achieve this, the latter relies on an experience that wants to be as complete as possible, with different game modes, many units and a variety of maps. It now remains to be seen how the title will be received by these two very different audiences.

A World of Warcraft proposal

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